Click below to view inside this title:

Gaming: From Atari to Xbox


Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multi-player online games, and examines some of the most popular games of all time.

Series: Computing and Connecting in the 21st Century

Interest Level: Grades 9-12

Reading Level: Grade 10

ISBN: 9781615307364 (E-book)

Copyright: ©2012

Pages: 176

“Outstanding and excellent. Wonderful addition to a 7-12 library where there’s an interest in gaming. Good book for research projects on a high-interest topic.” —Joyce Chiappetta, Baldwin Borough Public Library, June 2012

*E-book price, single use is for online use only for one user (North America only).

Britannica’s e-books are available for purchase from most e-book platform providers, including Overdrive, Follett, Gale, Mackin, ProQuest, and EBSCO. To purchase single or unlimited use of this title for your school or library, please contact the provider of the e-book platform you are using, or contact Britannica at 800-621-3900/e-mail: